Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
|
Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
|
Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
|
Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
|
Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
|
Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
|
Wed, 19 Jan 2011 13:44:21 -0800 |
Sam Lantinga |
The clipboard API was missing from the 2010 project
|
Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
|
Fri, 17 Sep 2010 09:08:47 -0700 |
Sam Lantinga |
Updated build for Visual Studio 2010
|
Tue, 07 Sep 2010 20:56:02 -0700 |
Andreas Schiffler |
Add missing imm32.lib from VS2010 project
|
Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
|
Sat, 14 Aug 2010 16:14:36 -0400 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
|
Thu, 29 Jul 2010 22:57:39 -0400 |
Eli Gottlieb |
Added Andreas's patch to fix my silly C++-style errors.
|
Tue, 20 Jul 2010 12:42:43 -0400 |
Eli Gottlieb |
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
|