Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
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Thu, 27 Apr 2006 09:09:48 +0000 |
Sam Lantinga |
SDL-trunk-1.3-merge-1
SDL-1.3
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Thu, 27 Apr 2006 05:49:51 +0000 |
Sam Lantinga |
SDL_OPENGLBLIT is really gone...
SDL-1.3
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Thu, 27 Apr 2006 05:30:05 +0000 |
Sam Lantinga |
Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
SDL-1.3
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Wed, 15 Mar 2006 17:46:41 +0000 |
Sam Lantinga |
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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Thu, 09 Mar 2006 16:12:34 +0000 |
Sam Lantinga |
Don't crash if SDL_Flip() is called with an OpenGL mode set
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Fri, 24 Feb 2006 18:24:57 +0000 |
Sam Lantinga |
Update for Visual C++ 6.0
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Mon, 20 Feb 2006 10:18:08 +0000 |
Sam Lantinga |
Fixed defaults for 8 bpp visuals
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Sun, 19 Feb 2006 23:46:34 +0000 |
Sam Lantinga |
Use only safe string functions
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Thu, 16 Feb 2006 10:11:48 +0000 |
Sam Lantinga |
New configure-based build system. Still work in progress, but much improved
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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Tue, 07 Feb 2006 12:11:33 +0000 |
Sam Lantinga |
Configure dynamically generates SDL_config.h
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Tue, 07 Feb 2006 09:29:18 +0000 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
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Tue, 07 Feb 2006 06:59:48 +0000 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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