Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gles.c @ 3690:e431b888ac6c
age | author | description |
---|---|---|
Thu, 21 Jan 2010 07:28:01 +0000 | Sam Lantinga | Fixed Cocoa and OpenGL builds |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Wed, 13 Jan 2010 04:58:31 +0000 | Sam Lantinga | Fixed iPhone build |
Sat, 12 Dec 2009 00:55:13 +0000 | Sam Lantinga | Fixed building on iPhone |
Wed, 09 Dec 2009 15:56:56 +0000 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
Fri, 04 Dec 2009 08:45:08 +0000 | Sam Lantinga | Fixed calls to SDL_AddRenderDriver() |
Tue, 13 Oct 2009 06:51:20 +0000 | Mike Gorchak | Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer. |