Mercurial > sdl-ios-xcode
log src/SDL_compat.c @ 5165:e2b3f003e085
age | author | description |
---|---|---|
Thu, 03 Feb 2011 01:13:48 -0800 | Sam Lantinga | Create the video texture based on the available texture formats, not the backbuffer format. |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Tue, 01 Feb 2011 21:23:43 -0800 | Sam Lantinga | Making the API simpler, removed support for palettized video modes and textures. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Tue, 01 Feb 2011 12:19:46 -0800 | Sam Lantinga | Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. |
Thu, 27 Jan 2011 14:45:06 -0800 | Sam Lantinga | Improved timer implementation |
Wed, 19 Jan 2011 16:06:47 -0800 | Sam Lantinga | Florian Forster to sdl |