Mercurial > sdl-ios-xcode
log VisualC/SDL/SDL_VS2010.vcxproj @ 5165:e2b3f003e085
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Mon, 31 Jan 2011 22:21:29 -0800 | Sam Lantinga | Removed partially functional renderers |
Thu, 27 Jan 2011 20:14:10 -0800 | Sam Lantinga | 0 isn't a valid Mercurial revision |
Thu, 27 Jan 2011 20:30:39 -0600 | krogoway | Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects. |
Mon, 24 Jan 2011 21:20:30 -0800 | Sam Lantinga | Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. |
Thu, 20 Jan 2011 18:04:05 -0800 | Sam Lantinga | Fixed bug #925 |