Mercurial > sdl-ios-xcode
log src/video/windows/SDL_windowsvideo.h @ 5271:e107518710f6
age | author | description |
---|---|---|
Fri, 11 Feb 2011 22:37:15 -0800 | Sam Lantinga | Happy 2011! :) |
Thu, 10 Feb 2011 11:39:08 -0800 | Sam Lantinga | Removed gamma support since it wasn't widely used and not well supported. |
Mon, 07 Feb 2011 09:37:11 -0800 | Sam Lantinga | Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Mon, 31 Jan 2011 22:53:45 -0800 | Sam Lantinga | Removed more partially functional renderers |
Mon, 24 Jan 2011 21:20:30 -0800 | Sam Lantinga | Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. |
Mon, 24 Jan 2011 15:46:11 -0800 | Sam Lantinga | Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 |