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sdl-ios-xcode
log src/SDL_compat.c @ 5162:
df758fce08e9
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Thu, 03 Feb 2011 01:13:48 -0800
Sam Lantinga
Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800
Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800
Sam Lantinga
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Thu, 27 Jan 2011 14:45:06 -0800
Sam Lantinga
Improved timer implementation
Wed, 19 Jan 2011 16:06:47 -0800
Sam Lantinga
Florian Forster to sdl
Mon, 27 Sep 2010 01:30:42 -0700
Sam Lantinga
Minor cleanup in patches from Coursoud
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