log include/SDL_surface.h @ 4939:de89a6f73c06

age author description
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Fri, 05 Mar 2010 15:43:46 +0000 Sam Lantinga Removed reference to compatibility function
Fri, 26 Feb 2010 04:50:38 +0000 Sam Lantinga Removed reference to compatibility function
Fri, 26 Feb 2010 03:34:10 +0000 Sam Lantinga Fixed typo in the comment
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Fri, 18 Dec 2009 07:03:09 +0000 Sam Lantinga In the process of adding rectangle drawing
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Sat, 12 Dec 2009 20:30:25 +0000 Sam Lantinga Minor documentation fix
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 15 Nov 2009 09:21:46 +0000 Sam Lantinga Added a utility function to convert blocks of pixels
Mon, 19 Oct 2009 13:31:58 +0000 Sam Lantinga Partial fix for bug #859
Sun, 04 Oct 2009 19:14:30 +0000 Sam Lantinga Fixed bug #826
Fri, 03 Apr 2009 13:27:33 +0000 Sam Lantinga Added SDL_GetColorKey()
Mon, 12 Jan 2009 06:21:34 +0000 Sam Lantinga Reverted SDL_LoadICO_RW() addition, this should go in SDL_image
Sun, 11 Jan 2009 23:56:19 +0000 Couriersud Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file.
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sat, 20 Dec 2008 13:14:28 +0000 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Wed, 03 Dec 2008 12:10:51 +0000 Sam Lantinga Added very slow software scaling to the X11 renderer
Sat, 29 Nov 2008 11:26:01 +0000 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Mon, 10 Sep 2007 12:20:02 +0000 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.