2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2009-12-15 |
Sam Lantinga |
Fixed bug #815
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2009-10-19 |
Sam Lantinga |
Partial fix for bug #859
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2009-09-05 |
Sam Lantinga |
Fixed a few issues compiling with Mac OS X 10.6
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2009-09-05 |
Sam Lantinga |
Updated glext.h
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-11-25 |
Sam Lantinga |
Updated with latest glext.h
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2006-08-10 |
Sam Lantinga |
MacOS Classic is no longer supported.
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-05-28 |
Sam Lantinga |
fine tuning indent output
SDL-1.3
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2006-05-28 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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2006-04-12 |
Sam Lantinga |
From Anders F Bjorklund:
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2006-02-25 |
Sam Lantinga |
*** empty log message ***
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2006-02-24 |
Sam Lantinga |
Updated MacOS Classic MPW build
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2006-02-21 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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2006-02-01 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
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2005-12-14 |
Sam Lantinga |
Updated to the latest glext.h
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2004-08-20 |
Sam Lantinga |
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
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2004-02-17 |
Sam Lantinga |
Updated SDL_opengl.h to include the latest version of glext.h
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2004-01-04 |
Sam Lantinga |
Updated copyright information for 2004 (Happy New Year!)
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2003-09-28 |
Sam Lantinga |
*** empty log message ***
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2003-02-26 |
Sam Lantinga |
*** empty log message ***
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2002-03-20 |
Sam Lantinga |
Used the glext.h from the SGI sample implementation
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2002-03-06 |
Sam Lantinga |
Updated copyright information for 2002
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2001-12-14 |
Sam Lantinga |
Updated the headers with the correct e-mail address
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2001-11-22 |
Sam Lantinga |
Added support for Xi Graphics XME fullscreen extension
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2001-10-25 |
Sam Lantinga |
Added platform independent OpenGL header - SDL_opengl.h
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