Mercurial > sdl-ios-xcode
log src/video/quartz/SDL_QuartzGL.m @ 1580:dc4bcfeb927e
age | author | description |
---|---|---|
2006-02-21 | Sam Lantinga | Catch the C++ and Objective C sources too... |
2006-02-21 | Sam Lantinga | Date: Mon, 20 Feb 2006 19:54:51 -0500 |
2005-12-06 | Ryan C. Gordon | Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without |
2005-11-23 | Ryan C. Gordon | Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface. |
2005-11-22 | Ryan C. Gordon | Quartz driver OpenGL updates: |
2005-11-20 | Ryan C. Gordon | SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the |
2005-10-13 | Ryan C. Gordon | Closed a memory leak caused when quitting video subsystem on Quartz target. |
2004-05-27 | Sam Lantinga | *** empty log message *** |
2004-05-16 | Sam Lantinga | Date: Sat, 10 Apr 2004 10:05:46 +0200 |
2004-02-26 | Ryan C. Gordon | Attempt to get FSAA compiling on all versions of MacOS X. |
2004-01-04 | Sam Lantinga | *** empty log message *** |
2004-01-04 | Sam Lantinga | Date: Wed, 31 Dec 2003 21:55:30 +0100 |