2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
|
2006-08-28 |
Sam Lantinga |
Clear the second texture stage explicitly
|
2006-08-28 |
Sam Lantinga |
Figured out how texture stages work, thanks to this:
|
2006-08-28 |
Sam Lantinga |
Implemented color modulation in the D3D renderer.
|
2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
|
2006-08-07 |
Sam Lantinga |
Whoops, remove debug code
|
2006-08-07 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
|
2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
|
2006-07-22 |
Sam Lantinga |
Query the maximum texture size for the D3D renderer.
|
2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
|
2006-07-22 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
|
2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
|
2006-07-19 |
Sam Lantinga |
Starting on the OpenGL renderer...
|
2006-07-19 |
Sam Lantinga |
Implemented scaling in the D3D renderer
|
2006-07-19 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
|
2006-07-17 |
Sam Lantinga |
Implemented Windows OpenGL support
|
2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
|
2006-07-14 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
|
2006-07-14 |
Sam Lantinga |
Yay! D3D renderer works!
|
2006-07-14 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
|
2006-07-13 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
|
2006-07-12 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
|
2006-07-12 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
|
2006-07-08 |
Sam Lantinga |
Starting support for Direct3D render driver.
SDL-1.3
|