log src/video/win32/SDL_d3drender.c @ 2291:dc3dd3a0bf02

age author description
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2006-08-28 Sam Lantinga Clear the second texture stage explicitly
2006-08-28 Sam Lantinga Figured out how texture stages work, thanks to this:
2006-08-28 Sam Lantinga Implemented color modulation in the D3D renderer.
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-07 Sam Lantinga Whoops, remove debug code
2006-08-07 Sam Lantinga Added resize support for GDI and Direct3D renderers
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-22 Sam Lantinga Query the maximum texture size for the D3D renderer.
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22 Sam Lantinga Bug fixes to the OpenGL renderer
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19 Sam Lantinga Starting on the OpenGL renderer...
2006-07-19 Sam Lantinga Implemented scaling in the D3D renderer
2006-07-19 Sam Lantinga Implemented blend modes in the D3D renderer
2006-07-17 Sam Lantinga Implemented Windows OpenGL support
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-14 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
2006-07-14 Sam Lantinga Yay! D3D renderer works!
2006-07-14 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-13 Sam Lantinga Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-12 Sam Lantinga First stab at a D3D renderer, only 30FPS so far... ?
2006-07-12 Sam Lantinga Playing around, trying to find a fast path with GDI
2006-07-08 Sam Lantinga Starting support for Direct3D render driver. SDL-1.3