log test/automated/render/render.c @ 4495:dbbfdb9ea716

age author description
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-12-23 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-14 Sam Lantinga Added a test to check the read/write pixels API
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-07 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-11-22 Sam Lantinga More fixes to compile under Visual C++
2009-11-22 Sam Lantinga Fixed include paths for Visual C++
2009-11-21 Sam Lantinga We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
2009-11-21 Sam Lantinga Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
2009-11-21 Sam Lantinga pixels don't need to be dynamically allocated
2009-11-21 Sam Lantinga SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
2009-11-20 Mike Gorchak 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.