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sdl-ios-xcode
log src/video/wincommon/SDL_syswm.c @ 1710:
db78e088b6ce
SDL-1.3
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2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-03-13
Sam Lantinga
Win32 fixes
2006-03-13
Sam Lantinga
Fixed bug #139
2006-03-07
Sam Lantinga
Yet more Win64 tweaks
2006-03-04
Sam Lantinga
Updated WinCE support by Dmitry (with some tweaks)
2006-03-01
Sam Lantinga
SetClassLongPtr isn't available in MinGW yet
2006-03-01
Sam Lantinga
Fixed a bunch of 64-bit compatibility problems
2006-02-25
Sam Lantinga
SDL_windows.h is no longer necessary
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-16
Sam Lantinga
New configure-based build system. Still work in progress, but much improved
2006-02-10
Sam Lantinga
More header massaging... works great on Windows. ;-)
2006-02-07
Sam Lantinga
Removed uses of stdlib.h and string.h
2006-02-07
Sam Lantinga
Use SDL_ prefixed versions of C library functions.
2006-02-06
Sam Lantinga
It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01
Sam Lantinga
Updated copyright information and removed rcs id lines (problematic in branch merges)
2005-09-29
Ryan C. Gordon
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
2002-08-17
Sam Lantinga
*** empty log message ***
2002-08-17
Sam Lantinga
Added a way to get the Windows OpenGL context in SDL_syswm.h
2001-12-14
Sam Lantinga
Updated the source with the correct e-mail address
2001-05-23
Sam Lantinga
Windows CE patches contributed by Rainer Loritz
2001-04-26
Sam Lantinga
Initial revision
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