Mercurial > sdl-ios-xcode
log src/video/glesrenderer/SDL_renderer_gles.c @ 2456:da4fd7cf8745 gsoc2008_iphone
age | author | description |
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Sat, 16 Aug 2008 00:25:03 +0000 | Holmes Futrell | Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though. gsoc2008_iphone |
Fri, 15 Aug 2008 00:44:07 +0000 | Holmes Futrell | Removed log messages gsoc2008_iphone |
Thu, 17 Jul 2008 23:31:42 +0000 | Holmes Futrell | These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. gsoc2008_iphone |