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sdl-ios-xcode
log test/common.c @ 5187:
d976b67150c5
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Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800
Sam Lantinga
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:23:57 -0800
Sam Lantinga
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800
Sam Lantinga
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800
Sam Lantinga
Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 15:58:30 -0600
krogoway
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Wed, 12 Jan 2011 14:53:23 -0800
Sam Lantinga
Added some missing pixel formats and SDL_GetPixelFormatName()
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