2008-07-18 |
Holmes Futrell |
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
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2008-03-14 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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2008-03-06 |
Bob Pendleton |
Fixing valgrind errors.
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2008-02-05 |
Sam Lantinga |
First pass implementation of new SDL scancode concept, as discussed with
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2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-15 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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2007-08-12 |
Sam Lantinga |
Fixed compile warnings with Visual C++
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2007-08-11 |
Sam Lantinga |
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2007-07-15 |
Sam Lantinga |
Merged fix for bug #457 from SDL 1.2
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2007-07-06 |
Sam Lantinga |
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
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2007-07-06 |
Sam Lantinga |
Fixed bug #382
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2007-06-19 |
Sam Lantinga |
Fixes for compiling with Visual C++ 8.0 Express Edition
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2007-06-16 |
Sam Lantinga |
Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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2006-10-28 |
Sam Lantinga |
Fixed focus comptability bug
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2006-09-23 |
Sam Lantinga |
Fixed bug #329
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2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
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2006-08-06 |
Sam Lantinga |
Added paletted OpenGL texture support.
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2006-08-06 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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2006-08-05 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-07-25 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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2006-07-17 |
Sam Lantinga |
Implemented Windows OpenGL support
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2006-07-16 |
Sam Lantinga |
Setting up the OpenGL support
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2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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2006-07-12 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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