log src/SDL_compat.c @ 2436:d7b41796713e gsoc2008_iphone

age author description
2008-07-18 Holmes Futrell Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none. gsoc2008_iphone
2008-03-14 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2008-03-06 Bob Pendleton Fixing valgrind errors.
2008-02-05 Sam Lantinga First pass implementation of new SDL scancode concept, as discussed with
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-15 Sam Lantinga Fixed crash setting 0 bpp video mode.
2007-08-12 Sam Lantinga Fixed compile warnings with Visual C++
2007-08-11 Sam Lantinga Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-07-15 Sam Lantinga Merged fix for bug #457 from SDL 1.2
2007-07-06 Sam Lantinga Reverted mousewheel support in 1.2, since it breaks binary compatibility.
2007-07-06 Sam Lantinga Fixed bug #382
2007-06-19 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
2007-06-16 Sam Lantinga Key repeat is handled by the OS, since text input is now decoupled from physical key events.
2006-10-28 Sam Lantinga Fixed focus comptability bug
2006-09-23 Sam Lantinga Fixed bug #329
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-06 Sam Lantinga Added paletted OpenGL texture support.
2006-08-06 Sam Lantinga Clarified the difference between render drivers and render contexts
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-17 Sam Lantinga Implemented Windows OpenGL support
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3