Mercurial > sdl-ios-xcode
log include/SDL_render.h @ 5166:d72793305335
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:54:29 -0800 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
Thu, 03 Feb 2011 00:22:18 -0800 | Sam Lantinga | Making the API simpler, removed the writepixels interface |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Tue, 01 Feb 2011 21:23:43 -0800 | Sam Lantinga | Making the API simpler, removed support for palettized video modes and textures. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Tue, 01 Feb 2011 15:02:21 -0800 | Sam Lantinga | Split the rendering API out into a separate header file. |