log src/audio/SDL_audio.c @ 2207:d63e9f5944ae

age author description
Thu, 05 Jul 2007 04:34:48 +0000 Sam Lantinga Removed campatibility behavior for 1.3
Thu, 05 Jul 2007 02:30:10 +0000 Ryan C. Gordon Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.
Tue, 03 Jul 2007 09:55:29 +0000 Sam Lantinga stupid indent
Tue, 19 Jun 2007 05:53:56 +0000 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
Wed, 29 Nov 2006 10:26:32 +0000 Ryan C. Gordon Use SDL_strcmp(), not strcmp().
Sat, 11 Nov 2006 06:48:57 +0000 Ryan C. Gordon Fixed building of Windows waveout audio.
Sat, 28 Oct 2006 16:48:03 +0000 Sam Lantinga indent is evil
Fri, 27 Oct 2006 20:19:48 +0000 Ryan C. Gordon 1.3 branch version of revision 2878.
Tue, 17 Oct 2006 09:15:21 +0000 Ryan C. Gordon Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Sun, 01 Oct 2006 02:06:37 +0000 Ryan C. Gordon Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Thu, 24 Aug 2006 12:10:46 +0000 Ryan C. Gordon First shot at new audio data types (int32 and float32).
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Fri, 14 Jul 2006 06:40:53 +0000 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...