log src/video/SDL_renderer_gles.c @ 3612:ce7d4942d18b

age author description
Sat, 12 Dec 2009 00:55:13 +0000 Sam Lantinga Fixed building on iPhone
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Tue, 13 Oct 2009 06:51:20 +0000 Mike Gorchak Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
Tue, 13 Oct 2009 06:28:31 +0000 Mike Gorchak Fixed OpenGL ES primitive alpha blending.
Sun, 07 Jun 2009 02:45:55 +0000 Sam Lantinga indent
Fri, 05 Jun 2009 07:30:51 +0000 Mike Gorchak QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
Wed, 03 Jun 2009 10:40:44 +0000 Mike Gorchak Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
Sun, 31 May 2009 11:53:12 +0000 Sam Lantinga OpenPandora support added by David Carré
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Thu, 14 May 2009 10:54:34 +0000 Mike Gorchak OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Tue, 24 Mar 2009 10:33:12 +0000 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
Fri, 02 Jan 2009 16:03:37 +0000 Sam Lantinga indent
Thu, 01 Jan 2009 23:47:33 +0000 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Wed, 31 Dec 2008 08:05:21 +0000 Sam Lantinga Removed unused variable
Wed, 31 Dec 2008 07:56:56 +0000 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 15 Sep 2008 04:32:36 +0000 Sam Lantinga indent
Tue, 02 Sep 2008 00:37:04 +0000 Holmes Futrell These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.