log test/testsprite2.c @ 2780:cc15254e44b6

age author description
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-19 Sam Lantinga Implemented scaling in the D3D renderer
2006-07-19 Sam Lantinga Implemented blend modes in the D3D renderer
2006-07-19 Sam Lantinga Implemented multi-window OpenGL program with test framework.
2006-07-18 Sam Lantinga Added a test program framework for easy initialization.
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-14 Sam Lantinga Yay! D3D renderer works!
2006-07-14 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-07 Sam Lantinga Implemented Win32 video mode support SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-26 Sam Lantinga Started framework for Windows video driver SDL-1.3
2006-06-24 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
2006-06-24 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3