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sdl-ios-xcode
log test/testsprite2.c @ 2780:
cc15254e44b6
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2007-08-11
Sam Lantinga
Emphasized the separation between SDL_Surface and SDL_Texture
2006-08-28
Sam Lantinga
Added source color and alpha modulation support.
2006-08-05
Sam Lantinga
SDL constants are all uppercase.
2006-07-19
Sam Lantinga
Implemented scaling in the D3D renderer
2006-07-19
Sam Lantinga
Implemented blend modes in the D3D renderer
2006-07-19
Sam Lantinga
Implemented multi-window OpenGL program with test framework.
2006-07-18
Sam Lantinga
Added a test program framework for easy initialization.
2006-07-15
Sam Lantinga
Streamlined the API a bit and optimized the software renderer.
2006-07-14
Sam Lantinga
Yay! D3D renderer works!
2006-07-14
Sam Lantinga
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-09
Sam Lantinga
Implemented gamma correction on Windows.
SDL-1.3
2006-07-07
Sam Lantinga
Implemented Win32 video mode support
SDL-1.3
2006-07-06
Sam Lantinga
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
2006-06-26
Sam Lantinga
Started framework for Windows video driver
SDL-1.3
2006-06-24
Sam Lantinga
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
SDL-1.3
2006-06-24
Sam Lantinga
Added a multi-window version of testsprite using the new API.
SDL-1.3
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