Tue, 06 Jan 2009 04:33:57 +0000 |
Sam Lantinga |
Implemented by Donny Viszneki
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Sun, 04 Jan 2009 19:36:55 +0000 |
Sam Lantinga |
Added more info for precise waiting in SDL_WaitEvent()
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Sun, 04 Jan 2009 17:30:00 +0000 |
Sam Lantinga |
Implemented svn revision support
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Sun, 04 Jan 2009 17:04:29 +0000 |
Sam Lantinga |
Added keyrepeat to the TODO list
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Sat, 03 Jan 2009 21:01:02 +0000 |
Sam Lantinga |
Good ideas, added to the TODO list
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Sat, 03 Jan 2009 07:23:11 +0000 |
Sam Lantinga |
Added a few things to the TODO list.
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Sat, 03 Jan 2009 07:16:57 +0000 |
Sam Lantinga |
Icons with translucency are implemented
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Fri, 02 Jan 2009 16:38:31 +0000 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
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Fri, 02 Jan 2009 16:06:29 +0000 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
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Fri, 02 Jan 2009 09:27:36 +0000 |
Sam Lantinga |
It's probably not worth pushing palettized textures. The memory optimization
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Fri, 02 Jan 2009 09:14:55 +0000 |
Sam Lantinga |
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
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Fri, 02 Jan 2009 09:12:21 +0000 |
Sam Lantinga |
Bye bye PseudoColor! :)
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Fri, 02 Jan 2009 09:04:31 +0000 |
Sam Lantinga |
Ryan doesn't like hung programs to lock up his system. Silly, huh?
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Thu, 01 Jan 2009 18:58:26 +0000 |
Sam Lantinga |
Fixed DirectColor visual window creation problem
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Thu, 01 Jan 2009 18:49:43 +0000 |
Sam Lantinga |
Windows line drawing support is implemented
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Thu, 25 Dec 2008 05:39:54 +0000 |
Sam Lantinga |
Don't forget OpenGL 3.0 support
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