log TODO @ 3651:cb5b1aedb5a7

age author description
2010-01-10 Sam Lantinga Updated 1.2 revisions that need to be revisited
2009-12-18 Sam Lantinga Make it possible to slim SDL down quite a bit for people who just want OpenGL
2009-12-15 Sam Lantinga Added notes from e-mail on desktop window implementation
2009-12-15 Sam Lantinga Need to test the multi-draw APIs
2009-12-12 Sam Lantinga minor notes to self
2009-10-07 Sam Lantinga Reminder, add multiple icon sizes!
2009-10-07 Sam Lantinga Upgrading libtool didn't fix bug #499
2009-09-29 Sam Lantinga Reminder to investigate upgrading libtool to fix bug #499
2009-09-24 Sam Lantinga More TODO!
2009-09-21 Sam Lantinga Added reminder to look into 2D vblank synchronization
2009-09-05 Sam Lantinga CD-ROM support is so passé :)
2009-08-07 Sam Lantinga Added request for SDL handling the desktop background window
2009-08-05 Sam Lantinga Add clipboard support to TODO list
2009-08-02 Sam Lantinga Added TODO for automated testing
2009-05-07 Sam Lantinga Reminder to implement landscape mode for iPhone
2009-04-13 Sam Lantinga Added a reminder for the jobs mailing list
2009-02-27 Sam Lantinga Missing API function
2009-02-14 Sam Lantinga Added reminder for shaped windows
2009-02-14 Sam Lantinga Suggestion from the mailing list
2009-02-09 Sam Lantinga We need to figure out whether we should handle events on foreign windows
2009-01-29 Sam Lantinga (none)
2009-01-06 Sam Lantinga Implemented by Donny Viszneki
2009-01-04 Sam Lantinga Added more info for precise waiting in SDL_WaitEvent()
2009-01-04 Sam Lantinga Implemented svn revision support
2009-01-04 Sam Lantinga Added keyrepeat to the TODO list
2009-01-03 Sam Lantinga Good ideas, added to the TODO list
2009-01-03 Sam Lantinga Added a few things to the TODO list.
2009-01-03 Sam Lantinga Icons with translucency are implemented
2009-01-02 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()
2009-01-02 Sam Lantinga It's probably not worth pushing palettized textures. The memory optimization
2009-01-02 Sam Lantinga Now that we don't have to worry about 8-bit displays, maybe we can add alpha
2009-01-02 Sam Lantinga Bye bye PseudoColor! :)
2009-01-02 Sam Lantinga Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-01 Sam Lantinga Fixed DirectColor visual window creation problem
2009-01-01 Sam Lantinga Windows line drawing support is implemented
2008-12-25 Sam Lantinga Don't forget OpenGL 3.0 support
2008-12-23 Sam Lantinga Need diagonal line clipping
2008-12-22 Sam Lantinga /* FIXME FIXME FIXME
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-19 Sam Lantinga Reminder to implement icon support
2008-12-13 Sam Lantinga Updated TODO list
2008-12-10 Sam Lantinga Updated TODO list
2008-11-17 Sam Lantinga Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
2008-03-18 Sam Lantinga So we don't forget to do this...
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-06 Sam Lantinga (none) SDL-1.3
2006-05-17 Sam Lantinga Merge trunk-1.3-3 SDL-1.3
2006-04-27 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
2006-04-13 Sam Lantinga Fixes bug #195:
2006-03-14 Sam Lantinga *** empty log message ***
2006-02-26 Sam Lantinga Getting closer... :)
2006-02-20 Sam Lantinga *** empty log message ***
2006-02-16 Sam Lantinga New configure-based build system. Still work in progress, but much improved
2001-08-18 Sam Lantinga *** empty log message ***
2001-04-26 Sam Lantinga *** empty log message ***
2001-04-26 Sam Lantinga Initial revision