Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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Mon, 16 Aug 2010 09:04:55 -0700 |
Sam Lantinga |
Couriersud to Sam
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Fri, 23 Jul 2010 21:33:00 -0700 |
Sam Lantinga |
Couriersud to Sam
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Mon, 11 Jan 2010 21:49:09 +0000 |
Couriersud |
DirectFB driver compiles again
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Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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Sun, 04 Oct 2009 04:03:37 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Wed, 14 Jan 2009 04:25:32 +0000 |
Sam Lantinga |
indent
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Tue, 13 Jan 2009 22:59:02 +0000 |
Couriersud |
Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.0
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