log src/video/directfb/SDL_DirectFB_render.c @ 5145:c8e049de174c

age author description
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Mon, 16 Aug 2010 09:04:55 -0700 Sam Lantinga Couriersud to Sam
Fri, 23 Jul 2010 21:33:00 -0700 Sam Lantinga Couriersud to Sam
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Mon, 11 Jan 2010 21:49:09 +0000 Couriersud DirectFB driver compiles again
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Sun, 04 Oct 2009 04:03:37 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 14 Jan 2009 04:25:32 +0000 Sam Lantinga indent