Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
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Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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Fri, 19 Nov 2010 21:51:33 -0800 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
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Sat, 16 Oct 2010 17:14:04 -0700 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
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Sun, 09 May 2010 15:24:05 -0700 |
Sam Lantinga |
Removed unused variables
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Wed, 17 Feb 2010 04:42:52 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 06 Jan 2010 06:12:01 +0000 |
Sam Lantinga |
Fixed GL_RenderWritePixels() - thanks Ryan!
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Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Mon, 07 Dec 2009 08:02:20 +0000 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Thu, 26 Nov 2009 05:55:57 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Sun, 22 Nov 2009 06:34:45 +0000 |
Sam Lantinga |
Whoops, actually set the SDL error, don't just print the error.
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Sat, 21 Nov 2009 07:26:52 +0000 |
Sam Lantinga |
Added comment for pixel-perfect line workaround.
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Sat, 21 Nov 2009 07:22:59 +0000 |
Sam Lantinga |
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
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