Mercurial > sdl-ios-xcode
log include/SDL_video.h @ 5145:c8e049de174c
age | author | description |
---|---|---|
Tue, 01 Feb 2011 12:19:46 -0800 | Sam Lantinga | Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. |
Mon, 31 Jan 2011 23:37:30 -0800 | Sam Lantinga | Making the API simpler, texture color and alpha modulation are supported by all renderers. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Thu, 27 Jan 2011 22:44:08 -0800 | Sam Lantinga | Removed completely non-portable event thread hack. |
Wed, 12 Jan 2011 09:47:33 -0800 | Sam Lantinga | Updated headers to match wiki documentation |
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |