Mercurial > sdl-ios-xcode
log src/video/win32/SDL_d3drender.c @ 1916:c773b0c0ac89
age | author | description |
---|---|---|
Wed, 19 Jul 2006 05:03:21 +0000 | Sam Lantinga | Implemented blend modes in the D3D renderer |
Mon, 17 Jul 2006 06:47:33 +0000 | Sam Lantinga | Implemented Windows OpenGL support |
Sat, 15 Jul 2006 09:46:36 +0000 | Sam Lantinga | Streamlined the API a bit and optimized the software renderer. |
Fri, 14 Jul 2006 08:22:45 +0000 | Sam Lantinga | Prefer the D3D renderer over GDI, at least for testing. |
Fri, 14 Jul 2006 07:41:16 +0000 | Sam Lantinga | Yay! D3D renderer works! |
Fri, 14 Jul 2006 06:40:53 +0000 | Sam Lantinga | More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet... |