Mercurial > sdl-ios-xcode
log src/video/windows/SDL_windowskeyboard.c @ 5227:c66b2a778b7e
age | author | description |
---|---|---|
Mon, 07 Feb 2011 10:40:21 -0800 | Sam Lantinga | Renamed SDL_Key to SDL_Keycode to clarify terminology. |
Mon, 07 Feb 2011 09:42:08 -0800 | Sam Lantinga | Renamed SDLKey and SDLMod for consistency |
Mon, 07 Feb 2011 09:37:11 -0800 | Sam Lantinga | Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Thu, 27 Jan 2011 08:40:06 -0800 | Sam Lantinga | Fixed bug #1109 |
Mon, 24 Jan 2011 21:20:30 -0800 | Sam Lantinga | Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. |
Mon, 24 Jan 2011 15:46:11 -0800 | Sam Lantinga | Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 |