Mercurial > sdl-ios-xcode
log src/render/opengles2/SDL_render_gles2.c @ 5227:c66b2a778b7e
age | author | description |
---|---|---|
Mon, 07 Feb 2011 17:44:07 -0800 | Sam Lantinga | Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. |
Sun, 06 Feb 2011 20:56:21 -0800 | Sam Lantinga | You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. |
Sun, 06 Feb 2011 19:12:55 -0800 | Sam Lantinga | OpenGL ES 2.0 rendering LIVES! |
Sun, 06 Feb 2011 10:59:37 -0800 | Sam Lantinga | Fixed compiling source shaders |
Sun, 06 Feb 2011 10:22:25 -0800 | Sam Lantinga | Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS |
Sun, 06 Feb 2011 08:46:48 -0800 | Sam Lantinga | Fixed crash when binary shaders are not available. |