Mercurial > sdl-ios-xcode
log include/SDL_pixels.h @ 5227:c66b2a778b7e
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Wed, 12 Jan 2011 14:53:23 -0800 | Sam Lantinga | Added some missing pixel formats and SDL_GetPixelFormatName() |
Wed, 07 Jul 2010 21:36:09 -0700 | Sam Lantinga | Added SDL_FOURCC() |
Sun, 24 Jan 2010 21:10:53 +0000 | Sam Lantinga | Fixed bug #926 |
Sun, 13 Dec 2009 08:00:25 +0000 | Sam Lantinga | The SDL_PaletteWatch structure is really internal-only. |
Sun, 22 Nov 2009 20:00:00 +0000 | Sam Lantinga | Made the comment actually mean something. :) |
Mon, 19 Oct 2009 13:31:58 +0000 | Sam Lantinga | Partial fix for bug #859 |