log include/SDL_opengl.h @ 5227:c66b2a778b7e

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 22:55:51 -0800 Sam Lantinga SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
Wed, 01 Dec 2010 12:02:52 -0800 Sam Lantinga Don't conflict with glext.h if it's already been included
Sat, 14 Aug 2010 12:22:06 -0700 Sam Lantinga Updated with the latest version of glext.h
Tue, 22 Sep 2009 02:37:30 +0000 Sam Lantinga Added missing newline SDL-1.2
Mon, 21 Sep 2009 09:38:10 +0000 Sam Lantinga Fixed bug #706 SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Tue, 15 Dec 2009 20:14:50 +0000 Sam Lantinga Fixed bug #815
Mon, 19 Oct 2009 13:31:58 +0000 Sam Lantinga Partial fix for bug #859
Sat, 05 Sep 2009 07:33:54 +0000 Sam Lantinga Fixed a few issues compiling with Mac OS X 10.6
Sat, 05 Sep 2009 07:13:01 +0000 Sam Lantinga Updated glext.h
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Tue, 25 Nov 2008 08:40:52 +0000 Sam Lantinga Updated with latest glext.h
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sun, 28 May 2006 13:29:03 +0000 Sam Lantinga fine tuning indent output SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Wed, 12 Apr 2006 14:37:05 +0000 Sam Lantinga From Anders F Bjorklund:
Sat, 25 Feb 2006 18:52:36 +0000 Sam Lantinga *** empty log message ***
Fri, 24 Feb 2006 09:57:14 +0000 Sam Lantinga Updated MacOS Classic MPW build
Tue, 21 Feb 2006 08:46:50 +0000 Sam Lantinga Use consistent identifiers for the various platforms we support.
Wed, 01 Feb 2006 06:32:25 +0000 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
Wed, 14 Dec 2005 05:55:17 +0000 Sam Lantinga Updated to the latest glext.h
Fri, 20 Aug 2004 22:32:05 +0000 Sam Lantinga Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
Tue, 17 Feb 2004 23:29:52 +0000 Sam Lantinga Updated SDL_opengl.h to include the latest version of glext.h
Sun, 04 Jan 2004 16:49:27 +0000 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
Sun, 28 Sep 2003 18:31:07 +0000 Sam Lantinga *** empty log message ***
Wed, 26 Feb 2003 07:27:32 +0000 Sam Lantinga *** empty log message ***
Wed, 20 Mar 2002 02:37:38 +0000 Sam Lantinga Used the glext.h from the SGI sample implementation
Wed, 06 Mar 2002 11:23:08 +0000 Sam Lantinga Updated copyright information for 2002
Fri, 14 Dec 2001 12:37:47 +0000 Sam Lantinga Updated the headers with the correct e-mail address
Thu, 22 Nov 2001 04:55:38 +0000 Sam Lantinga Added support for Xi Graphics XME fullscreen extension
Thu, 25 Oct 2001 05:37:32 +0000 Sam Lantinga Added platform independent OpenGL header - SDL_opengl.h