log src/video/SDL_renderer_gl.c @ 2833:c2e182a37f5f

age author description
Fri, 05 Dec 2008 07:00:58 +0000 Sam Lantinga Whoops, can't call glOrtho() repeatedly
Fri, 05 Dec 2008 06:22:19 +0000 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
Mon, 01 Dec 2008 00:05:31 +0000 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
Mon, 01 Dec 2008 00:03:51 +0000 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.