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sdl-ios-xcode
log src/video/SDL_RLEaccel.c @ 1765:
c2c6ff414ef5
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2006-03-01
Sam Lantinga
Fixed a bunch of 64-bit compatibility problems
2006-02-24
Sam Lantinga
Update for Visual C++ 6.0
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-16
Sam Lantinga
New configure-based build system. Still work in progress, but much improved
2006-02-10
Sam Lantinga
More header massaging... works great on Windows. ;-)
2006-02-07
Sam Lantinga
Removed uses of stdlib.h and string.h
2006-02-07
Sam Lantinga
Use SDL_ prefixed versions of C library functions.
2006-02-06
Sam Lantinga
It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01
Sam Lantinga
Updated copyright information and removed rcs id lines (problematic in branch merges)
2005-10-03
Ryan C. Gordon
Fixed some compiler warnings about "unreachable code" on Watcom C.
2004-08-21
Sam Lantinga
Date: Wed, 28 Jul 2004 14:56:57 +0800
2004-04-11
Sam Lantinga
Date: Tue, 30 Mar 2004 21:26:47 -0600
2004-04-08
Sam Lantinga
Date: Wed, 31 Mar 2004 09:15:57 -0600
2004-01-04
Sam Lantinga
Updated copyright information for 2004 (Happy New Year!)
2003-11-18
Sam Lantinga
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
2003-08-22
Sam Lantinga
Date: Tue, 19 Aug 2003 17:57:00 +0200
2002-10-11
Sam Lantinga
Fixed a crash blitting RLE surfaces to RLE surfaces
2002-03-06
Sam Lantinga
Updated copyright information for 2002
2001-12-14
Sam Lantinga
Updated the source with the correct e-mail address
2001-04-26
Sam Lantinga
Changes since SDL 1.2.0 release
2001-04-26
Sam Lantinga
Initial revision
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