Mercurial > sdl-ios-xcode
log include/SDL_compat.h @ 5088:c2539ff054c8
age | author | description |
---|---|---|
Mon, 24 Jan 2011 15:46:11 -0800 | Sam Lantinga | Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 |
Mon, 24 Jan 2011 13:47:35 -0600 | krogoway | Renamed SDL_keysym to SDL_KeySym |
Thu, 20 Jan 2011 18:04:05 -0800 | Sam Lantinga | Fixed bug #925 |
Sat, 01 Jan 2011 19:46:36 -0800 | Sam Lantinga | Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b |
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |
Mon, 24 May 2010 22:56:36 -0700 | Sam Lantinga | SDL_KillThread() is no longer supported - it was always dangerous! :) |