Mercurial > sdl-ios-xcode
log include/SDL_compat.h @ 5224:c1a92e61907d
age | author | description |
---|---|---|
Mon, 07 Feb 2011 09:42:08 -0800 | Sam Lantinga | Renamed SDLKey and SDLMod for consistency |
Mon, 07 Feb 2011 09:37:11 -0800 | Sam Lantinga | Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. |
Sun, 06 Feb 2011 08:57:29 -0800 | Sam Lantinga | Since we changed the API entirely, just remove the old function names |
Thu, 03 Feb 2011 21:13:55 -0800 | Sam Lantinga | Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. |
Tue, 01 Feb 2011 15:02:21 -0800 | Sam Lantinga | Split the rendering API out into a separate header file. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |