log src/video/SDL_shape.c @ 4852:c19c729eb201

age author description
Sun, 15 Aug 2010 21:46:04 -0400 egottlieb Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400 Eli Gottlieb Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400 egottlieb Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Thu, 12 Aug 2010 18:17:15 -0400 Eli Gottlieb Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
Tue, 10 Aug 2010 16:30:53 -0400 egottlieb Fixing variable naming style.
Tue, 10 Aug 2010 16:10:26 -0400 Eli Gottlieb Fixed a bug in X11 shaping that refused to use color-key mode.
Mon, 09 Aug 2010 20:32:15 -0400 Eli Gottlieb Fixed formatting of SDL_shape.c post-merge again.
Mon, 09 Aug 2010 20:27:45 -0400 Eli Gottlieb Fixed overwriting of SDL_shape.c in merge.
Mon, 09 Aug 2010 15:41:33 -0400 Eli Gottlieb Merging branches. Will begin correcting mistakes introduced by merging.
Mon, 09 Aug 2010 15:37:20 -0400 Eli Gottlieb Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
Fri, 06 Aug 2010 20:22:14 -0400 egottlieb Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
Fri, 06 Aug 2010 13:52:38 -0400 egottlieb Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
Thu, 05 Aug 2010 18:58:45 -0400 egottlieb Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
Thu, 05 Aug 2010 00:53:38 -0400 egottlieb Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.