Mercurial > sdl-ios-xcode
log src/render/opengl/SDL_shaders_gl.c @ 5243:c0e9d3897a85
age | author | description |
---|---|---|
Wed, 09 Feb 2011 10:31:12 -0800 | Sam Lantinga | Fixed compiling on Windows |
Wed, 09 Feb 2011 10:13:26 -0800 | Sam Lantinga | Fixed crash when shaders aren't available. |
Tue, 08 Feb 2011 20:31:39 -0800 | Sam Lantinga | Made the shaders easier to debug when they don't compile |
Tue, 08 Feb 2011 20:23:52 -0800 | Sam Lantinga | Fixed the shaders (needed to use texture2DRect) - thanks Ryan! |
Tue, 08 Feb 2011 16:50:51 -0800 | Sam Lantinga | Fixed setting the texture unit, still doesn't work. |
Tue, 08 Feb 2011 16:27:52 -0800 | Sam Lantinga | Beginning of a framework for OpenGL shaders |