Fri, 17 Aug 2007 06:21:58 +0000 |
Sam Lantinga |
Work in progress: merging new texture features into SDL blit system
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Fri, 17 Aug 2007 00:54:53 +0000 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sat, 17 Jun 2006 06:45:14 +0000 |
Sam Lantinga |
Finished palettized display handling.
SDL-1.3
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Wed, 01 Mar 2006 09:43:47 +0000 |
Sam Lantinga |
Fixed a bunch of 64-bit compatibility problems
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Fri, 24 Feb 2006 18:24:57 +0000 |
Sam Lantinga |
Update for Visual C++ 6.0
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Thu, 16 Feb 2006 10:11:48 +0000 |
Sam Lantinga |
New configure-based build system. Still work in progress, but much improved
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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