2007-09-10 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
|
2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
|
2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
|
2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
|
2007-07-22 |
Sam Lantinga |
Fixed bug #467
|
2007-06-20 |
Bob Pendleton |
Added a WindowID to the user event and cleaned up a little bit of formating
|
2007-06-14 |
Sam Lantinga |
make indent
|
2007-04-04 |
Ryan C. Gordon |
Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
|
2006-08-28 |
Sam Lantinga |
Cleanup for the last checkin
|
2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
|
2006-08-06 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
|
2006-08-05 |
Sam Lantinga |
Updated header documentation
|
2006-08-05 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
|
2006-08-05 |
Sam Lantinga |
Removed old function
|
2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
|
2006-08-02 |
Sam Lantinga |
Added SDL_GetCurrentVideoDisplay()
|
2006-07-29 |
Sam Lantinga |
Simplified driver window creation code.
|
2006-07-25 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
|
2006-07-22 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
|
2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
|
2006-07-16 |
Sam Lantinga |
Setting up the OpenGL support
|
2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
|
2006-07-12 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
|
2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
|
2006-04-27 |
Sam Lantinga |
Implemented bug #5
|
2006-04-27 |
Sam Lantinga |
Implemented bug #2, 117:
|
2006-07-10 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
|
2006-07-09 |
Sam Lantinga |
The general code handles restoring video mode/gamma/etc. when the window loses focus.
SDL-1.3
|
2006-07-09 |
Sam Lantinga |
Implemented gamma correction on Windows.
SDL-1.3
|
2006-07-07 |
Sam Lantinga |
Fixed compile problems with new OpenGL API.
SDL-1.3
|
2006-07-07 |
Sam Lantinga |
Started on the OpenGL API revamp.
SDL-1.3
|
2006-07-07 |
Sam Lantinga |
Implemented Win32 video mode support
SDL-1.3
|
2006-07-06 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
|
2006-06-30 |
Sam Lantinga |
Added a userdata parameter for event filters.
SDL-1.3
|
2006-06-30 |
Sam Lantinga |
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
|
2006-06-28 |
Sam Lantinga |
You can now create multiple windows on Win32
SDL-1.3
|
2006-06-24 |
Sam Lantinga |
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
SDL-1.3
|
2006-06-24 |
Sam Lantinga |
Added a multi-window version of testsprite using the new API.
SDL-1.3
|
2006-06-17 |
Sam Lantinga |
Finished palettized display handling.
SDL-1.3
|
2006-06-16 |
Sam Lantinga |
Default palette entries to white, instead of black.
SDL-1.3
|
2006-06-15 |
Sam Lantinga |
Working on paletted display and texture support (two different issues)
SDL-1.3
|
2006-06-14 |
Sam Lantinga |
SDL_SetVideoMode() compiles now...
SDL-1.3
|
2006-06-12 |
Sam Lantinga |
Adding software renderer implementation
SDL-1.3
|
2006-06-11 |
Sam Lantinga |
Overlay functions are being replaced by YUV textures.
SDL-1.3
|
2006-06-07 |
Sam Lantinga |
Work in progress. :)
SDL-1.3
|
2006-05-29 |
Sam Lantinga |
The test programs compile again.
SDL-1.3
|
2006-05-29 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
|
2006-05-28 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
|
2006-05-20 |
Sam Lantinga |
Added API requested in bug #43:
SDL-1.3
|
2006-05-01 |
Sam Lantinga |
glSDL support
SDL-1.3
|
2006-04-27 |
Sam Lantinga |
SDL-trunk-1.3-merge-1
SDL-1.3
|
2006-04-27 |
Sam Lantinga |
Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
SDL-1.3
|
2006-03-15 |
Sam Lantinga |
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
|
2006-03-13 |
Sam Lantinga |
Fixed bug #139
|
2006-03-09 |
Sam Lantinga |
Dynamic OpenGL loading is the default now. :)
|
2006-02-10 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
|
2006-02-10 |
Sam Lantinga |
*** empty log message ***
|
2006-02-06 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
|
2006-02-01 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
|
2005-01-02 |
Sam Lantinga |
Allow SDL to be loaded by Matlab
|