log include/SDL_video.h @ 2563:be2ea885d70b gsoc2008_force_feedback

age author description
2007-09-10 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-07-22 Sam Lantinga Fixed bug #467
2007-06-20 Bob Pendleton Added a WindowID to the user event and cleaned up a little bit of formating
2007-06-14 Sam Lantinga make indent
2007-04-04 Ryan C. Gordon Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
2006-08-28 Sam Lantinga Cleanup for the last checkin
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-06 Sam Lantinga Clarified the difference between render drivers and render contexts
2006-08-05 Sam Lantinga Updated header documentation
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga Removed old function
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-08-02 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
2006-07-29 Sam Lantinga Simplified driver window creation code.
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-22 Sam Lantinga Added SDL_GL_ExtensionSupported()
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-04-27 Sam Lantinga Implemented bug #5
2006-04-27 Sam Lantinga Implemented bug #2, 117:
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-07-09 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-07 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
2006-07-07 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
2006-07-07 Sam Lantinga Implemented Win32 video mode support SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-30 Sam Lantinga Added a userdata parameter for event filters. SDL-1.3
2006-06-30 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
2006-06-28 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
2006-06-24 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
2006-06-24 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-15 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
2006-06-14 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
2006-06-12 Sam Lantinga Adding software renderer implementation SDL-1.3
2006-06-11 Sam Lantinga Overlay functions are being replaced by YUV textures. SDL-1.3
2006-06-07 Sam Lantinga Work in progress. :) SDL-1.3
2006-05-29 Sam Lantinga The test programs compile again. SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
2006-05-20 Sam Lantinga Added API requested in bug #43: SDL-1.3
2006-05-01 Sam Lantinga glSDL support SDL-1.3
2006-04-27 Sam Lantinga SDL-trunk-1.3-merge-1 SDL-1.3
2006-04-27 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
2006-03-15 Sam Lantinga Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
2006-03-13 Sam Lantinga Fixed bug #139
2006-03-09 Sam Lantinga Dynamic OpenGL loading is the default now. :)
2006-02-10 Sam Lantinga More header massaging... works great on Windows. ;-)
2006-02-10 Sam Lantinga *** empty log message ***
2006-02-06 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
2005-01-02 Sam Lantinga Allow SDL to be loaded by Matlab