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sdl-ios-xcode
log src/video/nds/SDL_ndsrender.c @ 5152:
be02be2ea897
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Tue, 01 Feb 2011 21:23:43 -0800
Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 12:19:46 -0800
Sam Lantinga
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800
Sam Lantinga
Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800
Sam Lantinga
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800
Sam Lantinga
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sun, 12 Dec 2010 15:19:05 -0800
Sam Lantinga
Use the enumerated type for blend and scale mode instead of int
Sun, 24 Jan 2010 21:10:53 +0000
Sam Lantinga
Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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