Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Thu, 20 Jan 2011 18:42:41 -0800 |
Sam Lantinga |
Fixed bug #929
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Sun, 16 Jan 2011 17:47:52 -0800 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
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Sun, 16 Jan 2011 17:45:42 -0800 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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Sat, 26 Jun 2010 08:56:48 -0700 |
Sam Lantinga |
Mostly cleaned up warnings with -Wmissing-prototypes
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 16:12:24 +0000 |
Sam Lantinga |
Fixed compilation on iPhone
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Fri, 15 Jan 2010 20:05:49 +0000 |
Sam Lantinga |
Fixed building under Visual Studio
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Wed, 13 Jan 2010 19:29:33 +0000 |
Ryan C. Gordon |
Clean up assertion API for public use.
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Wed, 13 Jan 2010 16:58:24 +0000 |
Ryan C. Gordon |
Whoops, that should be vfprintf(), not fprintf(). :)
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Wed, 13 Jan 2010 16:08:03 +0000 |
Ryan C. Gordon |
Handle assert init/quit better.
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Wed, 13 Jan 2010 09:44:17 +0000 |
Ryan C. Gordon |
Handle assertion failures when SDL_Init() isn't called.
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Wed, 13 Jan 2010 09:13:37 +0000 |
Ryan C. Gordon |
Handle assertion failures during assertion handler.
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