Sat, 21 Aug 2004 05:29:45 +0000 |
Sam Lantinga |
Date: Sat, 10 Jul 2004 21:02:33 +0200
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Sun, 25 Jul 2004 18:43:07 +0000 |
Sam Lantinga |
You can't free locked surfaces!
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Thu, 19 Feb 2004 21:13:24 +0000 |
Sam Lantinga |
Fixed a bug in detecting surface mapping changes
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Sun, 04 Jan 2004 16:49:27 +0000 |
Sam Lantinga |
Updated copyright information for 2004 (Happy New Year!)
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Tue, 15 Oct 2002 05:22:50 +0000 |
Sam Lantinga |
Return an error with color fills on less than 8 bpp surfaces.
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Fri, 11 Oct 2002 07:56:36 +0000 |
Sam Lantinga |
Fixed a crash blitting RLE surfaces to RLE surfaces
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Mon, 07 Oct 2002 15:36:32 +0000 |
Sam Lantinga |
*** empty log message ***
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Tue, 20 Aug 2002 16:58:49 +0000 |
Sam Lantinga |
Fixed offset bug in hardware accelerated fills and blits
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Sat, 17 Aug 2002 19:17:01 +0000 |
Sam Lantinga |
Zeroed out SDL_Surface::unused1 so glSDL will work on stock SDL
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Thu, 01 Aug 2002 23:06:39 +0000 |
Sam Lantinga |
Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
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Wed, 03 Jul 2002 04:54:55 +0000 |
Sam Lantinga |
Memory leak fix for DirectX software surfaces
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Wed, 06 Mar 2002 11:23:08 +0000 |
Sam Lantinga |
Updated copyright information for 2002
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Wed, 06 Mar 2002 11:05:47 +0000 |
Sam Lantinga |
Removed the API changes to preserve SDL 1.2 stability
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Tue, 05 Mar 2002 19:55:32 +0000 |
Sam Lantinga |
Added SDL_LockRect() and SDL_UnlockRect()
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