Mercurial > sdl-ios-xcode
log src/video/windows/SDL_windowsvideo.c @ 5280:bad04e4710f6
age | author | description |
---|---|---|
Fri, 11 Feb 2011 22:37:15 -0800 | Sam Lantinga | Happy 2011! :) |
Thu, 10 Feb 2011 11:39:08 -0800 | Sam Lantinga | Removed gamma support since it wasn't widely used and not well supported. |
Fri, 04 Feb 2011 12:29:58 -0800 | Sam Lantinga | Added the Windows framebuffer implementation. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Mon, 31 Jan 2011 22:53:45 -0800 | Sam Lantinga | Removed more partially functional renderers |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Mon, 31 Jan 2011 22:21:29 -0800 | Sam Lantinga | Removed partially functional renderers |