log src/events/SDL_windowevents.c @ 5177:b9cf75615028

age author description
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Thu, 27 Jan 2011 15:58:30 -0600 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Wed, 19 Jan 2011 16:02:15 -0800 Sam Lantinga Window move events have the same problem as size events on Windows
Thu, 25 Mar 2010 01:08:26 -0700 Sam Lantinga General improvements for user custom event registration
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 16 Dec 2009 00:55:33 +0000 Sam Lantinga Fixed bug #666
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Wed, 17 Dec 2008 07:17:54 +0000 Sam Lantinga * Implemented X11 fullscreen input grab
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sun, 07 Dec 2008 21:53:28 +0000 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
Thu, 27 Nov 2008 21:53:18 +0000 Sam Lantinga Fixed mouse coordinate range on Mac OS X
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Wed, 19 Jul 2006 04:24:41 +0000 Sam Lantinga Implemented multi-window OpenGL program with test framework.