Fri, 11 Oct 2002 07:55:22 +0000 |
Sam Lantinga |
Removed an unnecessary header
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Mon, 02 Sep 2002 16:02:17 +0000 |
Sam Lantinga |
Fixed a typo in a previous patch
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Sat, 24 Aug 2002 17:15:45 +0000 |
Sam Lantinga |
Fixed 2048 pixel limitation in DirectX blit code
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Tue, 20 Aug 2002 00:20:06 +0000 |
Sam Lantinga |
Updated for embedded Visual C++ 4.0
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Mon, 19 Aug 2002 03:09:25 +0000 |
Sam Lantinga |
Fullscreen windows are always topmost under Windows
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Sat, 17 Aug 2002 19:36:43 +0000 |
Sam Lantinga |
Added temporarily disabled code for hardware acceleration in windowed mode.
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Sat, 17 Aug 2002 19:17:18 +0000 |
Sam Lantinga |
Flush message queue when shutting down video mode on Windows
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Sat, 17 Aug 2002 18:11:23 +0000 |
Sam Lantinga |
Removed DDFLIP_WAIT flag from DirectX flip for improved performance
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Sun, 19 May 2002 23:31:00 +0000 |
Sam Lantinga |
*** empty log message ***
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Sun, 19 May 2002 22:32:09 +0000 |
Sam Lantinga |
*** empty log message ***
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Thu, 11 Apr 2002 15:23:07 +0000 |
Sam Lantinga |
Fixed gamma ramps in DirectX windowed and OpenGL modes
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Tue, 09 Apr 2002 23:49:06 +0000 |
Sam Lantinga |
Fixed DirectX fullscreen gamma control (thanks John!)
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Sun, 10 Mar 2002 03:25:47 +0000 |
Sam Lantinga |
*** empty log message ***
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Wed, 06 Mar 2002 11:23:08 +0000 |
Sam Lantinga |
Updated copyright information for 2002
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Wed, 06 Mar 2002 11:05:47 +0000 |
Sam Lantinga |
Removed the API changes to preserve SDL 1.2 stability
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Tue, 05 Mar 2002 19:55:32 +0000 |
Sam Lantinga |
Added SDL_LockRect() and SDL_UnlockRect()
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Fri, 14 Dec 2001 12:38:15 +0000 |
Sam Lantinga |
Updated the source with the correct e-mail address
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Tue, 04 Sep 2001 23:21:20 +0000 |
Sam Lantinga |
Allow building SDL on Windows without audio support
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Thu, 26 Apr 2001 16:50:19 +0000 |
Sam Lantinga |
Changes since SDL 1.2.0 release
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Thu, 26 Apr 2001 16:45:43 +0000 |
Sam Lantinga |
Initial revision
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