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sdl-ios-xcode
log src/video/quartz/SDL_QuartzGL.m @ 4187:
b8d7c7a46ff7
SDL-1.2
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2008-12-08
Sam Lantinga
Updated copyright date
SDL-1.2
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-04-27
Sam Lantinga
Fixed compile errors on Mac OS X
2006-04-27
Sam Lantinga
Implemented bug #5
2006-04-27
Sam Lantinga
Implemented bug #2, 117:
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-04-27
Sam Lantinga
SDL-trunk-1.3-merge-1
SDL-1.3
2006-02-21
Sam Lantinga
Catch the C++ and Objective C sources too...
2006-02-21
Sam Lantinga
Date: Mon, 20 Feb 2006 19:54:51 -0500
2005-12-06
Ryan C. Gordon
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
2005-11-23
Ryan C. Gordon
Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
2005-11-22
Ryan C. Gordon
Quartz driver OpenGL updates:
2005-11-20
Ryan C. Gordon
SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
2005-10-13
Ryan C. Gordon
Closed a memory leak caused when quitting video subsystem on Quartz target.
2004-05-27
Sam Lantinga
*** empty log message ***
2004-05-16
Sam Lantinga
Date: Sat, 10 Apr 2004 10:05:46 +0200
2004-02-26
Ryan C. Gordon
Attempt to get FSAA compiling on all versions of MacOS X.
2004-01-04
Sam Lantinga
*** empty log message ***
2004-01-04
Sam Lantinga
Date: Wed, 31 Dec 2003 21:55:30 +0100
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