2008-12-08 |
Sam Lantinga |
Updated copyright date
SDL-1.2
|
2007-07-13 |
Patrice Mandin |
Call GEM_CheckMouseMode everytime something may change mouse form, and do it properly
SDL-1.2
|
2006-09-12 |
Patrice Mandin |
Allow grabing mouse by locking its position
SDL-1.2
|
2006-09-08 |
Patrice Mandin |
Forgot to reshow mouse cursor when exiting grab/hide mode
SDL-1.2
|
2008-12-08 |
Sam Lantinga |
Updated copyright date
|
2007-07-13 |
Patrice Mandin |
Update GEM driver to new API, will have to fill the void later :)
|
2006-09-12 |
Patrice Mandin |
Allow grabing mouse by locking its position
|
2006-09-08 |
Patrice Mandin |
Forgot to reshow mouse cursor when exiting grab/hide mode
|
2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
|
2006-06-14 |
Patrice Mandin |
Fix mouse cursor change
|
2006-05-29 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
|
2006-05-28 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
|
2006-02-21 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
|
2006-02-16 |
Sam Lantinga |
New configure-based build system. Still work in progress, but much improved
|
2006-02-10 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
|
2006-02-07 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
|
2006-02-07 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
|
2006-02-01 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
|
2006-01-25 |
Patrice Mandin |
Correctly manage mouse relative motion
|
2004-01-04 |
Sam Lantinga |
Updated copyright information for 2004 (Happy New Year!)
|
2003-11-12 |
Patrice Mandin |
Use new C2P routine + corrections for iconification window
|
2002-03-26 |
Sam Lantinga |
*** empty log message ***
|
2002-03-06 |
Sam Lantinga |
Updated copyright information for 2002
|
2002-02-17 |
Sam Lantinga |
Added initial support for Atari (thanks Patrice!)
|