log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
sdl-ios-xcode
log src/video/SDL_shape.c @ 4861:
b67815cf9f25
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
-30
-10
-8
tip
age
author
description
Sun, 22 Aug 2010 12:43:27 -0700
Sam Lantinga
Merged no changes?
Tue, 17 Aug 2010 01:11:11 -0400
egottlieb
Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 01:17:19 -0400
egottlieb
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
Sun, 15 Aug 2010 23:57:50 -0400
Eli Gottlieb
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
Sun, 15 Aug 2010 21:46:04 -0400
egottlieb
Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400
Eli Gottlieb
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400
egottlieb
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Sat, 14 Aug 2010 16:14:36 -0400
egottlieb
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
less
more
|
(0)
-30
-10
-8
tip