Mercurial > sdl-ios-xcode
log src/video/SDL_blit_A.c @ 3586:b6758aee0dd4
age | author | description |
---|---|---|
2009-11-11 | Sam Lantinga | Updated for the new pixel format structure |
2009-10-10 | Sam Lantinga | Fixed bug #627 |
2009-01-13 | Sam Lantinga | Removed Rafal Bursig's MMX RLE code, at his request. |
2009-01-10 | Sam Lantinga | Reverted Bob's indent checkin |
2009-01-09 | Bob Pendleton | I ran a global "make indent" it modified the following files. |
2008-12-08 | Sam Lantinga | Updated copyright date |
2008-12-07 | Sam Lantinga | Fixed picking blit function when RLE fails |
2008-08-27 | Darren Alton | Clean up. gsoc2008_nds |
2007-12-29 | Sam Lantinga | Christian Walther fixed bug #529 |
2007-08-18 | Sam Lantinga | Okay, still some bugs, but everything builds again... |
2007-08-17 | Sam Lantinga | Work in progress: merging new texture features into SDL blit system |
2007-08-17 | Sam Lantinga | Enabled 3DNow! intrinsic support |
2007-08-17 | Sam Lantinga | indent |
2007-08-17 | Sam Lantinga | Moved the colorkey and per-surface alpha into the blit info, |
2007-08-16 | Sam Lantinga | Use MMX intrinsics over GCC inline assembly |