Thu, 03 Feb 2011 00:54:29 -0800 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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Wed, 15 Sep 2010 22:15:47 -0700 |
Andreas Schiffler |
- added directx include path to VS2008 solution
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Sun, 18 Jul 2010 19:03:39 +0530 |
Sunny Sachanandani |
Resync tip to default. Using named branches is a bad idea.
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Sun, 18 Jul 2010 18:27:38 +0530 |
Sunny Sachanandani |
Major changes to drawing. Reverted back to core X11 functions due to regressions.
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Sun, 18 Jul 2010 08:28:35 +0530 |
Sunny Sachanandani |
Got testsprite2 to work reasonably.
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Mon, 14 Dec 2009 23:29:37 +0000 |
Sam Lantinga |
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 20 Sep 2009 23:09:30 +0000 |
Sam Lantinga |
Fall back to opaque sprite if no formats with alpha are supported.
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Sat, 19 Sep 2009 05:45:49 +0000 |
Sam Lantinga |
More test coverage
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